I logged back into my account for the first time in like 5 years to tell you this was the best 4 minutes I experienced today.
Your animation style is awesome. Keep it up!
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I logged back into my account for the first time in like 5 years to tell you this was the best 4 minutes I experienced today.
Your animation style is awesome. Keep it up!
Wow, this is certainly a blast from the past.
I remember eagerly waiting for each new release in the series way back when, and how disappointing it was to hear that you couldn't finish the story.
After nearly 6 and a half years I'm pretty surprised you've made a comeback. All I can say is this reboot managed to awaken those feelings of excitement and anticipation I used to get while watching the original series once again.
Thanks for giving this old-time NGer a nostalgia wave, and I'm seriously looking forward to seeing more from you again!
I award you half a star for the voice acting, that's about it. I honestly thought that people would grow out of this kind of idiotic humour eventually. Then I realised that they find it funny because they're incapable of growing out of it.
Good, but has issues.
It started off well, but when you get to the business end of things you start to really feel how little room there is to dodge zombies, which ended up being frustrating. The lack of large amounts of ammo for some weapons was annoying, especially the uzi. For a gun with such a fast rate of fire, you had to treat it like a rifle, squeezing off one shot at a time in order to conserve your ammo.
Needs some work
It's an alright premise, but it needs an objective. With no obvious levels, score limit or punishments for mistakes, there is very little drive for me to continue playing. Also, simply clicking on the windows isn't a huge challenge, something you tried to make up for by making large combos of rooms light up at once. This doesn't really add any challenge, cause I can just ignore half of them and nothing bad will happen.
I know what you mean. Outside of the context of LD48, I may have spent more time making the gameplay more involved, but I wasn't sure about how much more time I'd have to work on it. In the time I did spend with it, I didn't have any ideas I liked for adding a lose condition, etc.
For me, the theme (both the Ludum Dare theme and the specific theme of my game) was paramount. I totally acknowledge that this approach can be at the expense of fun.
Thanks for your feedback!
I dig all the sneaky layers you've got going on... hi-hats keeping the tempo which leaves you free to perform crazy filter gymnastics with the main synth, peppered with sound bytes and fleeting one-shot sound effects that would take me a bunch of listens to single out. It's like you took the output from some kind of computer data cable and converted it into audio.
Was sampling my own synths from past songs. I don't do it very often but you can get really cool stuff from just rearranging old tones and textures <3
From a percussion POV, random sounds and samples can be used like one-off vibraslaps or chimes. There's at least one Yoshi lick in this, don't tell Nintendo but Yoshi makes great auxiliary sound effects :3
Following your recommendation to scope out your more recent works~
Digging the clean, dry sound. Very sparse arrangement but still feels frenzied and fast. I can see you still enjoy very growly, heavily filtered bass lines. Breakdown at ~2:05 is sick. Nice work!
I remember learning GarageBand in 2006, wondering how to make big dnb Reese basses in a program that didn't do synthesis. Most the instruments had only one or two sliders for various things like "tone" or "reverb." Felt like dnb artists back then made their synths "talk." Someone at my wedding last year said my synths sounded like they were talking and it was wonderful knowing that I instilled that same feeling in a different person :'3
I remember when you released this, I listened to it a whole bunch.
Quirky, angular, robotic; such a weird mashup of styles but you make it work so well. That muted trumpet + piano combo for the intro is just *chef's kiss*.
Still a bop, glad I found it again after all this time. Keep rocking the free world.
Thank you for remembering this! Got some new dnb this year/last year, maybe worth checking out?
You have no idea how much money I would throw at you to actually bring this to fruition...
Regardless, awesome work dude!
Thank you very much!
I would pay good money to see this film, awesome job!
Same here. That's why I made it.
Awesome!
Why doesn't this have more views? Great style you have here, keep it up!
I do things maybe
Age 30, Male
Nuisance
Your armpit
Joined on 12/15/06