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Xyresic

261 Game Reviews

42 w/ Responses

Yuck.

Not being able to move the mouse outside a limited range made this game nigh on impossible. There is very little room to gain any sort of speed while also trying to stay within the confines of the circle. Get rid of the mouse boundaries and this game might just be playable.

Great start, but needed much improvement.

This was pretty fun to play for a while, but there are a few things that you should improve upon...
1) Increase the turning speed and overall movement speed of the ship. Seriously, It was like I was trying to fly it through mud. Having a ship that's easy to manouevre would easily make this game better tenfold.
2) Make the screen bigger! I want to see every tiny bit of pixelated goodness in this virtual space, not have to squint and lean towards the screen!
3) Treat the players to some eye candy. Make the planets and stars and everything else more appealing to look at. Perhaps enlist the help of some of our talented artists from the art portal, I'm sure they'd be glad to help out.

Overall this game has a good premise, but it needs a lot of polishing to make it an experience.

unbelivable responds:

Thanks, if i make a sequel i will definitely take these suggestions into consideration.

Awesome, but...

I quit after about level 25 cause it was getting a bit boring. You should increase the size of the stage and add more different kinds of enemies. Instead of just having squares that chase after you at siferent speeds, you could also have some kind of 'defense' enemy that has a large amount of heath, or an 'attack' enemy that shoots back at you. It's a very good game, but with a bit more variation it could be a great game.

Not bad...

But it was just the same maze every time. Would have been better with a little more variation. Plus it was wayyyyy too easy. Once you get outside the maze, you've pretty much won, you can just avoid the enemies with ease and plot a course to the keys without getting hit.

Awesome.

Cool little minigame-type shooter. Graphics were really good, difficulty curve was a little overwhelming.

Cool!

This was surprisingly fun to play with, even with so few things to do. Definitely looking forward to some upgraded features, This could branch out into some very interesting game ideas.

Whoa....

.........
Sorry... I spaced out there for a second... Those colours are enough to completely phaze me out... If only fullscreen mode was higher resolution, it would be absolutely incredible. If you could release a downloadable EXE version of this, I would play it for hours. This gets my 5...

Vibe13 responds:

high-res ful-screen mode would have been nice. I only just learned how to do full-screen stuff for this game so I did it in the simplest way possible.

Not bad...

But it's pretty much like Crush the Castle and Demolition city rolled into one. It's also a rather weak premise, as there doesn't seem to be any point for trying to strategically blow up buildings WITH people inside them.

Not bad.

But there was room for vast improvement. The game got boring quickly as soon as the upgrades were maxed out, there should have been many more available. Sometimes the lack of some sort of enemy lock-on code was really frustrating, half the time if I didn't hit the enemies dead centre then they wouldn't be damaged and I would just be wasting power. The hit detection code for zapping enemies was quite frankly sloppy. The time it took to kill the same kind of enemy fluctuated a lot because of the innacuracy of the lightning sometimes. Overall an addictive game, but there was room for a lot more features and some overall polishing on the mechanics.

I do things maybe

Age 30, Male

Nuisance

Your armpit

Joined on 12/15/06

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